How To Bind Several Key Presses Together In Turtle Graphics?
I'm trying to make a connect-the-dot python game. I want the game to register 2 button presses. Example: if the user presses Up and Right arrow key, the turtle goes 45 degrees nort
Solution 1:
I'm skeptical that you can cleanly solve this coordinating variables between onkeypress()
and onkeyrelease()
events. (Though I'd be pleased to be shown otherwise.) I offer an alternate approach where key presses simply post move requests and a timer applies those requests, whether individual or doubled up:
from turtle import Turtle, Screen
win = Screen()
flynn = Turtle('turtle')
def process_events():
events = tuple(sorted(key_events))
if events and events in key_event_handlers:
(key_event_handlers[events])()
key_events.clear()
win.ontimer(process_events, 200)
def Up():
key_events.add('UP')
def Down():
key_events.add('DOWN')
def Left():
key_events.add('LEFT')
def Right():
key_events.add('RIGHT')
def move_up():
flynn.setheading(90)
flynn.forward(25)
def move_down():
flynn.setheading(270)
flynn.forward(20)
def move_left():
flynn.setheading(180)
flynn.forward(20)
def move_right():
flynn.setheading(0)
flynn.forward(20)
def move_up_right():
flynn.setheading(45)
flynn.forward(20)
def move_down_right():
flynn.setheading(-45)
flynn.forward(20)
def move_up_left():
flynn.setheading(135)
flynn.forward(20)
def move_down_left():
flynn.setheading(225)
flynn.forward(20)
key_event_handlers = { \
('UP',): move_up, \
('DOWN',): move_down, \
('LEFT',): move_left, \
('RIGHT',): move_right, \
('RIGHT', 'UP'): move_up_right, \
('DOWN', 'RIGHT'): move_down_right, \
('LEFT', 'UP'): move_up_left, \
('DOWN', 'LEFT'): move_down_left, \
}
key_events = set()
win.onkey(Up, "Up")
win.onkey(Down, "Down")
win.onkey(Left, "Left")
win.onkey(Right, "Right")
win.listen()
process_events()
win.mainloop()
This might take some fine tuning depending on your particular needs. (E.g. how you handle more than two events in key_events
).
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