Create Random Vector Given Cosine Similarity
Basically given some vector v, I want to get another random vector w with some cosine similarity between v and w. Is there any way we can get this in python? Example: for simplicit
Solution 1:
Given the vector v and cosine similarity costheta (a scalar between -1 and 1), compute w as in the function rand_cos_sim(v, costheta):
import numpy as np
defrand_cos_sim(v, costheta):
    # Form the unit vector parallel to v:
    u = v / np.linalg.norm(v)
    # Pick a random vector:
    r = np.random.multivariate_normal(np.zeros_like(v), np.eye(len(v)))
    # Form a vector perpendicular to v:
    uperp = r - r.dot(u)*u
    # Make it a unit vector:
    uperp = uperp / np.linalg.norm(uperp)
    # w is the linear combination of u and uperp with coefficients costheta# and sin(theta) = sqrt(1 - costheta**2), respectively:
    w = costheta*u + np.sqrt(1 - costheta**2)*uperp
    return w
For example,
In [17]: v = np.array([3, -4])
In [18]: w = rand_cos_sim(v, 0.6)
In [19]: w
Out[19]: array([-0.28, -0.96])
Verify the cosine similarity:
In [20]: v.dot(w)/(np.linalg.norm(v)*np.linalg.norm(w))
Out[20]: 0.6000000000000015
In [21]: w = rand_cos_sim(v, 0.6)
In [22]: w
Out[22]: array([1., 0.])
In [23]: v.dot(w)/(np.linalg.norm(v)*np.linalg.norm(w))
Out[23]: 0.6The return value always has magnitude 1, so in the above example, there are only two possible random vectors, [1, 0] and [-0.28, -0.96].
Another example, this one in 3-d:
In [24]: v = np.array([3, -4, 6])
In [25]: w = rand_cos_sim(v, -0.75)
In [26]: w
Out[26]: array([ 0.3194265 ,  0.46814873, -0.82389531])
In [27]: v.dot(w)/(np.linalg.norm(v)*np.linalg.norm(w))
Out[27]: -0.75
In [28]: w = rand_cos_sim(v, -0.75)
In [29]: w
Out[29]: array([-0.48830063,  0.85783797, -0.16023891])
In [30]: v.dot(w)/(np.linalg.norm(v)*np.linalg.norm(w))
Out[30]: -0.75Solution 2:
SciPy cosine distance: https://docs.scipy.org/doc/scipy-0.14.0/reference/generated/scipy.spatial.distance.cosine.html
from scipy.spatial.distance importcosinev= [3, -4]
w = [0.875, 3]
cosine(v, w)
in terms of working backwards you can do that yourself by using dot products.
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