Skip to content Skip to sidebar Skip to footer

Confused At Why Pygame Display's A Black Screen

So before I decided to ask this question I did a little research to see what my problem was and came across this: Code Only Produces Black Screen In Pygame Window However this is n

Solution 1:

Problem is your code organization.

You have tree times pygame.display.set_mode(). Every time you call pygame.display.set_mode() you destroy previous screen, create new screen and new screen is always black.

You should create screen only once and send it to other class as parameter.

defaddPane(self, textToDisplay):
    myPane = Pane(self.screen) # send screen to Pane
    myPane.drawPane(textToDisplay)

# ...classPane():def__init__(self, screen):
        self.Screen = screen # get screen 

And remove pygame.display.set_mode() from clear() function - use one screen to the end of the program.

Now I can see your pane with "hello"

Solution 2:

Ok so I have now solved my problem. (aha novice error). So in the __init__(self) area within class Pane() I added the line self.Screen.fill((white)) to make it look like this:

def__init__(self):
        self.Screen = pygame.display.set_mode((1000,600), 0, 32)
        self.font = pygame.font.SysFont('Arial', 25)
        self.Screen.fill((white))

I'm not sure if this is the best way to solve the problem but it works. So that's good. However if you think that this isn't a good way to solve the problem then by all means teach me of a better way to solve my problem.

Post a Comment for "Confused At Why Pygame Display's A Black Screen"